Week 3

8 04 2010

Creature look finalized. Below is  a  rough composite

Cliff textures nearly finalized. Textures have been generated completely procedurally. By using the ambient occlusion material, mia_amb_occlusion, with output mode set to 2, I was able to create a mask that isolates all surfaces that face upward, with a desired falloff. With this I created the vertical dirp-like streaks that only appear on downward facing surface, and also modify the textures for the horizonatal surface the creature will be standing on.

My next task is to begin animating Targa, as well as working out and starting on the matte painting. below is the sketch I will be basing the painting off of.





Hello world!

15 03 2010

Welcome to my blog! I’ll be posting weekly updates on the progress of my Studio I project. Check out my concept development for this project on my website: http://studentpages.scad.edu/~jreisw20/senior1.php

Here is the previz for my project